top of page
Gathering Gold
Platform:
PC
Timeline:
7 Days

Game Overview
Roles
Technical Artist
Feature Programmer
Tools
Unity (ENGINE)
Shaders Visual Scripting
Animator
MS Excel
Visual Studio Code (C#)
GitHub
Maya
Gathering Gold was made for a 7-day local game jam with the prompt of "Biblical Levels of Greed." With my principal role as the Technical Artist, I developed shaders, post-processing effects, and materials to match our concept sketches, integrated meshes in-engine to follow under our group's assets pipeline, and set-up animations to trigger appropriately using the animator component and established scripts. I also filled in the role of a feature programmer, creating the pressure plate unlock logic and expanding on the grab feature to also include the two-player item carry feature.
Breakdown
Gallery
bottom of page
