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My Projects

A microgame designed for Sheridan’s 2024 Winter Design Week with the design challenge of making a "one-minute, one-verb" experience to be published for MicroMix Vol. 1. Served as the game’s primary game designer, developing mechanics for the verb: “Deliver!”

Go, Bikeboy! Go!

A flash-style comedic action-runner produced in Unity for the 6-day Scream Jam. I served as a generalist with a focus on QA testing and mechanics tuning. Through this project I learned preliminary exposure to shaders and technical art.

Killy Willy

A 3D choice-based narrative RPG being produced in Unreal Engine 5 as an ongoing personal project with a small team. Prototyped as a text adventure using Ink and produced onboarding documents to communicate game design and concept to art specialists.

Project: Galatea

An isometric stealth comedy produced for the 5-day Brackey's Game Jam with the theme of "Risk it for the biscuit." Designed and implemented the AI enemy behavior using FSM in Unity. Received over 380 Plays on Itch.io.

Doo N' Dash

A dress-up simulation RPG made in Godot structured through agile development sprint cycles. I facilitated meetings and objectives as SCRUM master and served as the team’s technical artist.

Legendmaker

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